I’m newish to modding games. I have been on a console my whole life and PC gaming is still relatively new to me. I’ve been modding a few games lately like Mass Effect and Baldurs Gate 3… It’s like a whole ass research assignment to figure out how to load mods. Each one different with different rules. I decided to not even bother with a significant number of mods because they just seemed mind numbingly confusing to set up.

I’m not complaining, I’m just wondering if I’m missing some trick or something.

  • FeelzGoodMan420@eviltoast.org
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    4 days ago

    To be fair, Mass Effect has one of the most convoluted modding processes and dogshit communities of all time. Other games are easier lol.

    • Stamets@lemmy.worldOP
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      4 days ago

      I was doing it for the Legendary edition to be fair. I dunno if that makes a difference at all. I ended up just sticking with a couple of basic community patches, staying in casual outfits on the Citadel and such in ME1, and upscaled cutscenes. Anything more than that was just way too fuckin confusing.

      Oh and adding back the same sex romance options in ME1 and 2. I had no idea that was an option but my gay ass is super happy to be able to romance Kaiden throughout all 3 games now. Time for a break from Cortez, my beloved.

      • FeelzGoodMan420@eviltoast.org
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        4 days ago

        Haha awesome! Actually i was referring to the original trilogy being terrible to mod. I’m not sure about the legendary edition.

  • Majorllama@lemmy.world
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    4 days ago

    Some games lend themselves better to modding. Some are much more complicated to mod. Some games need a mod manager to do conflict checks and some games can just have mods piled on top of each other endlessly without issues.

    Mods within certain game engines can pretty much be moved between games ofln the same engine often with very little adjustment.

    I would say in modern modding it is usually fairly straightforward, but some games and some older mods definitely require some deep computer fuckery.

    Stick to things you’re comfortable with and skip the ones you aren’t.

    • SgtAStrawberry@lemmy.world
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      4 days ago

      It also depends where you get the mod from as different sites offers different amount of help. On some sites you need to download, un zip, drag and drop files in different places and change files both in the mod and outside it, and other sites you just press a button and your good to go. Even when it is the same or similar mods.

  • Rogue@feddit.uk
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    4 days ago

    I decided to not even bother with a significant number of mods because they just seemed mind numbingly confusing to set up.

    I’m not complaining, I’m just wondering if I’m missing some trick or something.

    I think you made the right choice here.

    There’s no quality control in modding communities so I’d say the effort the developer puts into the install instructions is going to be a reasonable indicator of the quality of the mod itself.

  • snugglesthefalse@sh.itjust.works
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    4 days ago

    Some games are super easy, press a button and it’s done (steam workshop and things like that), most games are pretty easy but it varies (drag and drop some files to a specific place, maybe do a load order) and then there’s the games that aren’t made in a mod friendly way and require a 50 step ritual to add a minor graphics update that probably won’t work the first 3 times because you forgot to add a patch on step 7b. Mass effect is definitely not a game designed to be modded, bg3 hasn’t had full official mod support that long afaik so some stuff is likely still hacky

  • Archmage Azor@lemmy.world
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    4 days ago

    Use Nexusmods and their Vortex mod manager. It simplifies it a lot, though you may have to watch a quick tutorial video or two. It’s nothing that you won’t learn, though.

    Certain other games may have other mod loaders just for them, that you can use. KSPs CKAN comes to mind, or Curseforge for Minecraft. A lot of games handle mods through the Steam Workshop.

    In the case of using mod loaders most of the stuff you will have to do yourself will be limited to keeping mods updated, resolving conflicts, and managing load orders (where applicable).

  • Björn Tantau@swg-empire.de
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    4 days ago

    Depends on the game. When the game was made in a way that is easily moddable then installing mods usually just means putting the mod files into some directory. But when a mod is supposed to do something that is not really supported then it has to do even more crazy stuff. And when several mods want to do similar crazy stuff it gets even more complicated.

    So it really depends. Though BG3 has mod support built in by now. So everything in there should be easy.

  • Zahille7@lemmy.world
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    4 days ago

    Nexus’s Vortex will be your friend. The Steam Workshop will be your best friend from elementary school.

    Vortex works with Nexus mods damn near flawlessly. It’s pretty easy to set up as there are instructions to guide you through the process.

    Workshop is literally just a single click to download and install mods to your games. Sometimes you may have to activate the mods in the games themselves.

    Other than that, I’ve found modding to get easier the more you do it. You start to see patterns and pick up on where certain files should go or how they should interact and work. People will make their own mod managers for specific games (I have the Sonic Adventure 2 Mod Manager for instance) as well.

    • dan1101@lemm.ee
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      4 days ago

      YMMV but as a long time mod installer I find the UI of Vortex more confusing than manually modding most games. But if the UI clicks with you then yeah it would be a lot easier than manual.

  • shadowedcross@sh.itjust.works
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    4 days ago

    I used to manually mod like this, but for a few years now I’ve pretty much just been using mod lists/packs.

    For Bethesda RPGs (TES/Fallout), and a couple other games, you can use Wabbajack to auto-install a bunch of different lists, some of which have thousands of mods.

    For other games you can usually use Vortex and Nexus collections, or in the case of Steam workshop, workshop collections.

    If you want a good mod list for BG3, there’s Listonomicon.

  • BananaTrifleViolin@lemmy.world
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    4 days ago

    Genuinely not had a problem with mods, and I’ve been PC gaming for decades. Of course sometimes mods don’t work but thats life. Just be patient, you’ll get it done.

    Decent mods have a readme file - follow the steps strictly - no skipping thinking you know better - and they should work.

    Also look on YouTube or search online for guides - people often provide step by step guides to mod games purely out of a love for gaming.

    Keep going - mods can be great, and its one of the many benefits of PC gaming. You’ll get there!

  • HexesofVexes@lemmy.world
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    4 days ago

    For every mod you add, complexity usually increases exponentially.

    Depending on the game, difficulty also varies: modding stardew valley is joy (117 mods in a pack, easy afternoon sipping tea), modding skyrim less so (oh god,these two amazing mods tweak the same tree, time to go patch hunting, 2 weeks later you play it only to spot obscure graphical glitches, all hail wabbajack automation!), trying to make a working multiplayer mod pack for rimworld is pure suffering (why do you hate me, why do two compatible mods generate mass instability?!? 4 months of bug hunting and unsalvageable runs due to strange mod interactions, gave up for now).

  • ElectricMachman@lemmy.sdf.org
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    4 days ago

    This just reminds me of the mod situation for early versions of Minecraft. These days it’s as simple as pressing a button and dropping your mods into a folder, but back then it was a case of directly modifying the main Java file, removing specific bits, adding specific bits in specific places… not smooth at all

  • adam_y@lemmy.world
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    4 days ago

    "If it was easy, it wouldn’t be a shortcut, it’d just be the way. "

    Modding varies from game to game, but having been doing it for nearly 40 years now, I can say it has generally become easier in the titles that want you to and harder in the ones that don’t.

  • PacMan@sh.itjust.works
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    5 days ago

    Depends on the game and how the mods work. I just did a bunch of mods on Morrowwind and there was a tool for it and it was straight forward. GTA IV was super straightforward loading the mods I thought. Dolphin game mods I thought where a little funky till I spent a little time with it and was like oh this makes sense they way they are doing it and I was being a dummy not fully reading the instructions

  • Rentlar@lemmy.ca
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    5 days ago

    As the name suggests, a mod is “modifying” the game, in ways that the original creators never intended to support. That’s why out of very few exceptions (such as Paradox and Steam mods), there is not a centralized hub maintained by the creator to organize and apply mods. But since there are some similarities between certain games (such as the game engine they run on), sometimes there is a third party mod launcher/installer which simplifies things. Thunderstore is an example.

    The process tends to be different for every game because every game is made differently. To boil the concept down, basically if there’s no official interface for custom functionality (such as a plugin system), then modders will usually “hack” this in themselves. Installing the mod often means replacing a game file with one that hooks into the game, to be able to load custom code and custom game resources.