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Joined 2 years ago
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Cake day: June 19th, 2023

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  • I played the demo/playtest and it was pretty cool. The physics-based building makes expanding your settlement a bit of a puzzle, especially paired with the resource management of researching new technologies and keeping your settlers fed and happy.

    I will say I think there should be difficulty settings or customization sliders. Towards the end of the demo it gets harder and harder to feed your growing population.

    ETA: resource building output needs to be increased as well. Raincatchers produce one unit of water every 2:30 minutes, only during a rainstorm that maybe lasts 5 minutes tops for a long one.



  • I played on PC, and had a great time. Like the other person said, it wasn’t intended for such a casual machine.

    I really liked the interactive items, even though they were useless. It was fun to try roleplaying as a student sometimes. I didn’t find the enemies to be too clustered either. My personal favorite thing was flying around on the broom. The game world is pretty big so you have plenty of room to just do your thing.