People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.
…And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. I abandoned it early and tried to see what I was missing on YouTube, but still don’t “get” what people see in that game.
If you want a big walking sandbox in that vein, I feel like No Man’s Sky would scratch the itch far better, no?
Meanwhile, BG3 and KC2 completely floored me. So did Cyberpunk 2077, though I only experienced it patched up and modded. Heck, even ME Andromeda felt more compelling to me.
Oblivion is my favorite Elder Scrolls. I actually played it again recently and thought it held up pretty well. I’m a sucker for wandering lush bucolic landscapes though.
I’m a sucker for wandering lush bucolic landscapes though.
You should play KC Deliverance 2 if you haven’t. Its forests and rural villages are freaking gorgeous, especially for how “easy” it is to run.
I got Cyberpunk in December and KCD2 in February. At this point I’m convinced I’ve spoiled the entire RPG genre for myself for the next decade. I can’t imagine playing 2 great games back to back like that again.
Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way “ambitious, weird, and unexpected”?
“Aggressively cliché” huh?
So… Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?
Or… Or… How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?
For something to even approach becoming a cliché there’d have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur’s Gate 3, because clearly everyone must’ve missed them.
Are you serious? Do you need help understanding the definitions of ambitious, weird, and unexpected?
Do you need a run down of all generic clones of games bioware and bethesda have released in recent times?
They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn’t it you dunce.
Ambitious, sure; if your definition of ambitious is delivering a complete game at release.
Weird? If you think these games are weird I’ll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.
This would be a great reply if you didn’t call him a dunce which will likely get your comment deleted.
List some RPGs that are better and lets discuss.
The article totally misses the big intervening step between Skyrim/old Bioware and the failure of Starfield/Dragon Age: CDProjectRED.
While those studios largely just made “more of the same”, CDPR made Witcher 3 and then Cyberpunk 2077. Both games are way better narrative experiences and pushed RPG forward. Starfield looks very dated in comparison to both, and Dragon Age failed to capture to magic. Baldur’s Gate 3 and Kingdom Come: Deliverance 2 are successes because they also bring strong narratives and emotional connections to the stories.
Starfield would have been huge if it had been released soon after Skyrim. But now it just looks old fashioned, and I think the “wide as an ocean, as deep as a puddle” analogy is good for Starfield. Meanwhile Witcher 3 - which is 10 years old! - has quests and storylines with choices and emotional impact. BG3 and KC:D2 are heirs to Witcher 3.
People like to write off CP2077, which is such a shame.
…And maybe this makes me a black sheep, but I bounced off Witcher 2/3? I dunno, I just didn’t like the combat and lore, and ended up watching some of the interesting quests on YouTube.
Less flash, more passionate people allowed to create. Shocker.
I have no comprehension what this is attempting to imply as I’m not sure who makes what games…
However, I do have some valid input. Kingdom Come Deliverance is the only single player game I’ve played since literally Metal Gear Solid 2…
Zero interest in single player games, yet I got Kingdom Come Deliverance for free so screw it I was bored hopped on got stoned.
By like hour 14 I realized I was playing a movie. With endless paths true freedom. I almost actually played it… I think I made it 40 some hours in and 20 of those hours were unlocking combos and learning them. Killing randoms on the roads etc.
I enjoyed it thoroughly yet, in the end it was still a single player game. All I could consider the entire time playing it was … Imagine if this map had 100 players on it. How epic of an mmoprg this game could make.
No, stop, let us have single player games, with 100-10000 players in an MMORPG you are suddenly diluted and weak, your ability to influence the world and be heroic and become powerful is suddenly dependent on competing for time investment and skill with 100s to 1000s of other people. THATS WHAT I ALREADY DO IN REAL LIFE. If I want to feel mid and not very powerful without putting in a ton of extra work, I’ll go outside. Especially when doing that extra work would actually allow me to spend EVEN LESS TIME on myself in the real world.
TLDR: there are enough MMOs, there are DEFINITELY enough competitive multiplayer games. I do not understand people’s obsessions with saying the very small number of great single player games we have ought to be MMOs. Go play ESO or whatever it is you guys like playing.
What we need is an mmo where you can make a difference. What do I mean by that? How would that work?
For start, the “you’re the hero” thing, where 12981891961899 other mother fuckers are in the background doing the same exact thing, or getting the same exact speech as your are, needs to go. Just make me a regular dude that is adventuring. Just like DnD tt.
How do you affect the world then? In DAoC, there were NPC raids on cities. You could go in and kill the leader, then the whole group would disband and run back to their village across the river. There were other similar events like this throughout the world. We need stuff like that. NPCs, or even players if you choose PvP, that affect the world. Instead of staying in one spot and just roaming a set path, they should be attacking the cities that they are mad at or revolting/gathering to revolt against. Make it so they can actually take territory. Take over cities. Assault capital cities. Even just randomly wander on a not set range. What I’d give to play an mmo where I have the chance to be randomly jumped by (level appropriate) NPCs. Even outside of a place they’re normally found.
This adds dynamic change to the world. It’s not a static area. It makes it so that beginner zones are abandoned as soon as most level out of them. You need to make sure NPCs don’t take over the city because you need that flight path/horse route/etc.
We could even have animal infestations. People aren’t killing farmer bill’s rats? They take over the farm and whatever he supplies isn’t available in the local city’s stores.
There are so many things that can be done with NPCs to make the world feel alive and more dynamic. Again, I’m not the hero here. I’m just an adventurer, a normal mercenary, that is trying to keep the enemy in line or the rat population from getting out of control.
I wish there were more new sci-fi RPGs of that quality.
I do hear CP2077 is good now and I keep meaning to play it.
TBH I’ll probably end up enjoying Starfield once I get around to trying it as well.
The problem is that gamers hate anytging that isn’t generic medieval fantasy.
Yes! BG3 and KC2 devs made amazing games but for some reason decided to have them take place in the most generic, boring medieval/fantasy setting.
I want a pirate RPG, or sci-fi, heck even a hardcore Mario CRPG.
It’s BECAUSE of the generic, boring medieval fantasy settings that they were successful.
You are all over this thread. We get it, you dont like medievil fantasy… clearly not a popular opinion.
Exactly.
Maybe KCD2 is for you then, it got rid of the fantasy part and has historic figures in it instead.
shut your whore mouth about faerun
I want an Eberron game
instead of an actual rpg they went with an mmo and an rts for eberron … idk why
Faerun is garbage. Aggressively bad even for a medieval fantasy settings. No game set in Faerun can be good.
literally the best crpg games have been set in faerun
No they haven’t. Because they’re set in Faerun.
I’ve had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren’t even necessary to interact with. No amount of polish can change the fact that it’s a turd underneath.
I found a combat mod completely changed the game for me. By making it brutally damaging instead of so bullet spongy and deleveling it, it simplifies all that crap away. Perks and guns are for play styles, and it lets one enjoy the game instead of worrying about them.
I can tell you haven’t booted the game up recently because they completely redid the perk system and cyberware not too long ago.
CDPR has been atoning for the sin that was their failed launch for years. In my opinion, the game is a good game now.
That was over a year ago and I have. It’s a bandaid on a dumpster.
I’ve heard people take that approach with Starfield and still be very disappointed. If it’s space you want and are ok with creating your own story, Elite Dangerous is getting a pretty big revival
the difference is cyberpunk has good direction and writing. starfield’s got neither. the problem with cyberpunk wasn’t the core of the game, it was bugs. once they fixed most of those the actual direction and story of the game had a chance to shine through.
starfield’s problem is the exact opposite. it was praised for being less buggy than the average BGS game, which is faint praise, but the problem is that it’s badly designed from the very core. it has bad writing, terrible characters, no direction at all, and no vision. bland, boring and basic. there’s no amount of updates that can fix that. the problems aren’t technical. there’s just no talent there.
Its mostly just that I want a Morrowind/Oblivion/Skyrim with a sci-fi setting. A solid story, lots of side-quests, and a dynamic world that reacts to the player. I’d probably enjoy a modern metropolitan criminal setting as well for an RPG like GTA’s settings but Elder-Scrolls/3D-Fallout gameplay but you never see that at all.
Space is cool though.
I don’t believe you. That game exists, it’s called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.
It failed because it was boring.
It famously had people saying “once you get past the first 12 hours, it gets good” it had nothing to do with the setting. The sci-fi setting was literally what drew people to play it in the first place…
I don’t think it’s a super common opinion, but I really liked Starfield’s main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.
CP2077’s story is nice but short (for an RPG these days) but the meat is in the world and side missions.
Is it one of those “play the whole main story and then focus on the side content” situations or “Save the final mission for later because its a proper ending” situations?
the latter, the main story’s final quest lets you know before you start it that’s it’s a point of no return (though you can also just reload a save from before you do it)
As I’ve grown older and busier, I now prefer shorter games. Even when I intentionally try to play games, I may get 2-3 hours a week most weeks. A 100-hour campaign takes me a year to play through.
Doesn’t “nice but short but the meat is in the world and side missions” describe most RPGs nowadays?
Western-style ones, yeah. High-effort side content is CD Projekt’s specialty at this point.
I rarely play any new ones to be honest so I’m not sure. CP2077 just feels for me like they didn’t stretch out the main story longer than necessary and put a lot of effort into the world and what’s in it.
Should I buy Baldurs Gate 3, its extremely expensive still.
I will always recommend the game. But holding to a budget is not important.
Depends. How badly do you want to play the game bioware wishes it could put out?
Is it insanely good, like Factorio level polish, or was it just hyped due to recency bias?
Worth it. Absolutely, it’s got both great game play and story and more so then any other rpg of its type it feels like your character and the choices you make are actually pretty major. It let’s you be more evil then in almost any other game if you are into that.
Its a regular price these days. Tho if your not in a hurry just wait for a pricr drop (can wishlist it on deals.gg to get notifed)
Interestingly, Avowed is completely missing from this discussion.
Personally I just want another RtwP CRPG.
I loved PoE1, didn’t care much about PoE2, and will probably care less about Avowed. There’s something magical about a map full of tiles that aren’t revealed immediately compared to a world map that you can immediately tell how much has been explored.
Same thing for BG3. I love Larian (been a Kickstarter backer since the original D:OS days, been playing almost every one of their games on release day since Dragon Commander) and BG3’s a great RPG, but it doesn’t feel like a good BG game. BG2 gave an immediate sense of “I have no idea where to go so I can do whatever I want”. BG3 is always nudging you to uncover the map and clear all the quests.
Avowed is fantastic IMO. It’s been handcrafted and feels like a living place as opposed to Starfield which was expansive, siloed and impersonal. As a massive Skyrim and Mass Effect fan it is easily my fave game since BG3, probably even more than it in fact.
I want to play it but it seems like a $40 game
It’s been worth every penny at $70 to me, and I’ve still probably got about half of it left to go.
A very fair point, but alas… for better or worse, the bar has indeed been raised, and last month only proved that. February 2025 saw the release of a new RPG from one of the most beloved studios in the genre, Obsidian Entertainment. Avowed is modest by design, but nonetheless it’s polished, accessible, and visually impressive, with a rich story from some of the best writers in the business—and the backing of Microsoft, one of the most influential and well-resourced videogame publishers of all time.
Lol where is this from
The article we’re commenting on, after someone said Avowed was missing from this discussion, even though it wasn’t.
I concur; we need more of this new breed of aggressively strange RPG’s, like earthbound/mother, planescape:torment, and morrowind.
None of what you listed is “new”. Also, Morrowind wasn’t actually “strange” in the slightest. Plenty of fantasy RPGs had elements of sci-fi and weird bug shit (see: Wizardry and even Might and Magic) and the “you can screw up the main quest” was similarly common at the time. Planescape I’ll give you.
Which is also true here. BG3 is not “strange”, It is literally the third Baldurs Gate game and continues most of the same themes and concepts. Yeah, it is a whole lot more gay but even that is not out of the ordinary for CRPGs at this point and had been pushed by companies like Larian, Obsidian, and Owlcat. Hell, the Mass Effects and Dragon Ages deserve a LOT of props for how horny and gay they were and normalizing the idea of picking the right dialogue options for a sexy card cutscene (also see CD Projekt Red).
And KCD2 is one of the most bog standard power fantasy games out there.
Like most articles of this variety, this is just a fancy way of saying “people should make good games”
Yeah, it is a whole lot more gay but even that is not out of the ordinary for CRPGs at this point and had been pushed by companies like Larian, Obsidian, and Owlcat. Hell, the Mass Effects and Dragon Ages deserve a LOT of props for how horny and gay they were and normalizing the idea of picking the right dialogue options for a sexy card cutscene (also see CD Projekt Red).
Haven’t played BG3 yet, but I’m interested to read this because I’ve noticed a lot of discussion seems to be about romancing characters, and I don’t remember that being a prominent feature in the first two. That said, I was a kid, so maybe that just went over my head at the time. Or is that something that Larian brought in from their other games?
There were no sex cards, but if memory serves you could “romance” Jaheira (while effectively standing on the still warm corpse of her husband), Aerie (I remember that being kind of fucked but it has been 20 years), Viconia, and one of the boring dudes.
The “romances” weren’t particularly well written but… they honestly aren’t much better these days. We mostly just, as a culture, have moved on from needing everything to be a storybook romance and understanding that sometimes you just need a bang. Which makes “romance” in games a hell of a lot easier.
But also, since BG2 (well, NWN), Bioware have basically made their entire thing “romance options” and so forth. Similar to how Obsidian and Owlcat decided the real culture war was Turn Based versus Real Time With Pause. And Larian realized that we could do all the environmental nonsense that was originally only an option for tabletop games with GMs who didn’t know why you were asking when it last rained.
none of what you listed is new
yes that’s exactly the point. two of these are from the 90s, one is from like 2001. old enough to have good credit and cheap car insurance. im making fun of the title.
morrowind isn’t really that weird
no, but it blew a lot of people’s minds so i put it on the list.
continues lots of the same themes
citation needed. not that I dislike it, it just feels like the name is tacked on to an otherwise lovely CRPG.
The freedom that Morrowind gives you has never been matched by other Bethesda titles. I think the only path that’s blocked to the player is joining the Sixth House, but at least you can kill Vivec before confronting Dagoth Ur
I can’t speak for Daggerfall’s freedom as I haven’t really delved into it, but I know it has 6 different endings depending on which faction you ally with.
But BioWare games used to be the top tier gaming company standard for excellence. Bethesda used to release amazingly ambitious titles that were unmatched (albeit buggy!).
Greed outweighs the love of games.
When do you think that stopped though?
There’s a lot of love for Skyrim, but I feel like there was already deterioration in the side quest writing, even strictly looking at Oblivion/FO3, not Morrowind.
As for BioWare, even ME3 was starting to show some cracks, even if you set the ending aside. And I loved Mass Effect to death. Heck, I’m even a bigger Andromeda fan than most.
…Point being I think we clung to BioWare/Bethesda a little too hard even when the signs of deoxygenation were there.
Completely agree. BioWare started it’s downward trend when it thought it could cash in on MMORPG billions by creating Star Wars: The Old Republic. Don’t get me wrong, Bioware made awesome games until ~2010. They were bought out by EA in 2007, and that is where we can clearly see that passion was lost. Good games still came out, but they weren’t great.
I will always hold a special spot in my heart for the Elder Scrolls. I’ve played since Daggerfall in the late 90s. I got into Fallout later, but went back and played the originals (except for tactics). A lot of people hate on Skyrim as being janky, but I was there for the original release. Did it have issues? Of course, and it still does. But this was 11 / 11 / 2011 we are talking about. Skyrim was doing things that no one in gaming was doing well, and they told a good story to boot.
The issue that I have with most studios is that they step away from the ideas of furthering or completing a story just because they can’t think of a new gimmic or mechanic to make it hugely profitable. They need those profits to justify the staggering wages paid to the CEO’s. Not to the writers, programmers, or artists.
So Bethesda lost a lot of love when they (like BioWare) attempted to cash in on MMORPGs with Fallout 76.
Funny thing is SWTOR has some great art, heartfelt voice acting and quests, great soundtrack and such, but at the end of the day it’s buried in a grindy.
On the other hand, I tried Fallout 76 (after it was patched up) drunk with friends, and it was boring as heck. The quests were so dull, gameplay so arbitrarily janky and grindy. Drunk! With friends! Do you know how low a bar that is :/
If you’re even remotely interested in Warhammer 40k, the Rogue Trader CRPG is excellent
https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/
Rogue Trader is actually good, but people who eat up medieval fantasy slop like BG3 will probably hate it.
That game was far better then it had any right to be.
Still waiting on an imperial guard focused game though.
Owlcat in general, despite their buggy releases, make absolutely ambitious and exciting games that are terrifically well written. Wrath of the Righteous is my favorite CRPG out there, and Rogue Trader is close to that as well.
I love Rogue Trader so much.
I wish more of the game was like act 2. That’s where the game really shines
This might be a unpopular view but I think games like Elden Ring or Lies of P are a better RPGs. More action packed, less busy/boring missions. I beat BG3 and had fun for the first half of the game, the last half was a bit of a drag. I tried KCD 1 and couldn’t get into it, going from one end of the map to another doing mindless tasks. It was more of a middle-age simulator. I put ~250 hours into Elden Ring + DLC and I wanted more by the end of it.
Either way, I have some hope for the future of games.
So non RPGs are better RPGs? You don’t have to like RPGs.
Elden Ring is an RPG, not sure what you’re saying.
An RPG without a story and full focus on gameplay, if you like fighting monsters over and over again it sure is great, but otherwise it lacks alot
Its an action game with RPG like stst systems.
Elden Ring better classified as an action RPG, to use an analog its more akin to PnP dungeon crawlers in how it approaches its RPG elements. While say Baldurs Gate 3 is closer to an extended campaign PnP game. They are both RPGs but that’s such a broad grouping so as to be meaningful, an atlatl and a welding torch are both tools but there’s no meaningful overlap.
To quote an old RockPaperShotgun comment about Dark Souls, the best decisions are the ones that you don’t know you’re making. DS definitely has storyline changes depending on where you go first, what you do and who you speak to, which is far more natural than a two-way dialogue option for “blatant RPG decision making”.
The tragedy of Elden Ring is that it’s far too long for that. I’ve played through DS several times and would expect to get it finished in about five hours, so can play through the various plot line resolutions in a long evening of gaming. ER has a variety of ways that the DLC can play out, you say? Best book a fortnight off work so that I can get a hundred hours of gaming in.
I’ve played through DS several times and would expect to get it finished in about five hours
Do you think your experience here is at all the norm?
You can complete 90% of everything in one playthrough. Then complete the other parts in NG+ so you’re not completely starting over. I believe you only need 2 great runes to face the end boss.
Well, yes. But I would argue that if you have the skills to defeat eg. the Draconic Sentinel with just two runes, then it’s probably not your first rodeo. Stumbling over all the steps to eg. Varre or Hyettas quests on an unguided playthrough, which require specific things in a certain order in a huge world, are not particularly likely either. Its size works against it in that regard.
i don’t know that anyone calls them rpgs.
The article mentions them as action RPGs
Which is dumb. Souls games are pretty obviously a branch of metroidvanias.
wtf
Kingdom Come Deliverance wasn’t even on my radar and now I’m obsessed. The NPCs are so fucking funny
If I were in your shoes…
The hours I spent on that FUCKING DICE GAME
the future of RPGs
Or, hear me out, the future might be 2D pixel-art games made by one or two people in a bedroom – not by critical acclaim or player sentiment, but just by sheer volume, filling up digital storefronts.
Im almost done playing crosscode and i was floored away by how engaging and fun it is. I never thought id invest 60+ hours in it so willingly and eagerly. Honestly the best time ive had in gaming in a long time.
The joke of these games is that they aren’t notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout’s more esoteric vaults or Morrowind’s bizarre cults and exotic cultures.
BG3/KC:D have been, if anything, a direct successors to the old classics. They’re faithfully propagating the fundamental ideas these old titles represented in a way the new studios are unable to reproduce.
Also, honorable mention to the poor bastards who released Disco Elysium and then got their studio stripped out from underneath them by their financiers. Absolute gem of a game and you should feel free to pirate it without a twinge of guilt.
Just finished Disco Elysium few days ago, watched the credits roll from start to finish to see all the great people working on it, such a great game…now I am sad for what happened to them, I didnt know that
It’s also ironic that BG3 is continuation of Bioware’s own franchise.
Morrowind is over 20 years old, and there hasn’t been a FO game with compelling plot lines since New Vegas. You are living in the past.
Kinda the point of the comment
What had happened to the people in ZAUM (or what was once that studio), is a tragedy, and a huge shame. I’m not even a cRPG/dnd person, but that game has singlehandedly opened my eyes to a whole new world. It’s easily in my top10 games of all time, and I wish we could get another one eventually
Someone should Luigi the guy(s) that fucked them over honestly
Aside from the unacceptable violence, the story here is far more complicated than that.
They were just impossible to work with.I think PeopleMakeGames did a good YouTube video on it if you’ve not seen it.
There are lots of things to physically fight back over, but video games ain’t one of them.
I’m not talking about video games I’m talking ruining someone’s life and stealing their intellectual property, the fucking performative humiliation he put those guys through. You think a rich CEO who would fuck people over that hard is really redeemable? But no, you’re right that he shouldn’t be murdered, he doesn’t necessarily have blood on his hands like a healthcare CEO. He should simply be torn from his home and have all of his property and assets liquidated and distributed as compensation
I am sensing a lot of anger here and given the current state of the world it just seems so misplaced. Like dude, there is really shit going on with real villains and real people siffering, maybe direct that anger there.
“Evil is Evil. Lesser, greater, middling… Makes no difference. The degree is arbitary. The definition’s blurred. If I’m to choose between one evil and another… I’d rather not choose at all!”
Greedy CEOs, MAGA supporters, Islamists, Nazis, Tankies, all the same. If all of those people stopped existing tomorrow, then the world would undoubtably be a better place. I’m ready to die on that hill!
But is it even evil? Like there were contracts involved with terms and conditions. Its not like some guy with a handle bar mustash just swiped the IP and walked away. Someone agreed to the contract that resulted in the loss of their company/IP and if they didn’t read it or consult with legal lawyer who’s bad guy?
Yes, yes it is! On what world would stealing someone’s intellectual work and booting them out of their own company for the sole purpose to keep all of the money for yourself not be evil? Funnily enough, making people sign unfair contracts is literally the most devilish thing ever. It’s the one thing demons and devils do in pretty much every interpretation they appear in. This is why we need more people like Luigi!
Why the fuck would you think it’s not? There’s a lot of goddamn villains in the world, an entire ecosystem of cruelty where people abuse those who they think are below them because of unchecked wealth and power, and people get personally fucked by individuals of that ecosystem every day. Just because there are bigger fish doesn’t mean small fish are exempt. Don’t presume that a frustration with a lesser evil means a blind eye to the greater ones