Why are we asking for live service games? The problem is that they must be hits or they disappear forever, as opposed to putting a deathmatch in the game that you could boot up whenever, have a handful of hours of fun whenever you like, and move on. This genre chasing live service is why I haven’t found a first person shooter multiplayer mode that I’ve enjoyed in over a decade.
Most old shooters did this, and I miss it. No one sees the point in a fun multiplayer mode if it can’t be a live service and perpetually monetized.