I was one and went the complete opposite direction. I don’t like most rogue-likes or games that are difficult just to be difficult. I don’t get that “wow, I bashed my head against it 70 times and this feels rewarding!” feeling. I just get annoyance and a feeling of wasted time.
Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn’slash, the legendary sword that explodes enemies I look at, rather than “oh cool I can now bash my head against a wall with a slightly different character.”
Like one of my first risk of rain runs went 2 hours and I’m like oh man I’m gonna unlock so much shit. I did not.
The problem is that this doesn’t take a away the memorization requirement and I just don’t have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.
that’s fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can’t be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble
I’ve had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!
You might like Last Train Home. Every soldier loss is permanent and there’s only so many you can find/rescue.
Based on true events, which is the most insane part. It’s kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.
I was one of those kids. I now play roguelites and roguelikes instead
I was one and went the complete opposite direction. I don’t like most rogue-likes or games that are difficult just to be difficult. I don’t get that “wow, I bashed my head against it 70 times and this feels rewarding!” feeling. I just get annoyance and a feeling of wasted time.
Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn’slash, the legendary sword that explodes enemies I look at, rather than “oh cool I can now bash my head against a wall with a slightly different character.”
Like one of my first risk of rain runs went 2 hours and I’m like oh man I’m gonna unlock so much shit. I did not.
Shit, is this why I like rogue likes?
Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.
This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can’t get enough.
Funnily enough, I couldn’t get into the souls likes until now. The need to memorize boss patterns doesn’t appeal to me me
have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?
this perspective allowed me to enjoy soulslikes more
The problem is that this doesn’t take a away the memorization requirement and I just don’t have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.
that’s fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can’t be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble
Xcom Ironman is the true achievement 😅
I’ve had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!
I never bothered with legendary Ironman either. It just feels it would be too frustrating unless I’m willing to dedicate my life into it.
You might like Last Train Home. Every soldier loss is permanent and there’s only so many you can find/rescue.
Based on true events, which is the most insane part. It’s kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.
https://youtu.be/q0lJ9A4AtFo
This looks right up my alley. Thanks for the rec!