Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

  • chonglibloodsport@lemmy.world
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    3 days ago

    Getting lost is definitely a love it or hate it kind of thing. I love getting lost in games. I wish more games had it as a feature. It’s extremely rare these days. Most games hold your hand like a toddler at Disneyland.

    It’s okay to hate getting lost. There are loads and loads of games out there for you. I just cross my fingers for a few more games for me!

    • vonbaronhans@midwest.social
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      2 days ago

      I think I’d put it this way - I like adventuring, exploring, and finding my way through an immersive world. I don’t like when I can’t seem to stumble into the exact right clue or secret passage or interactable and waste up to possibly hours scouring the same locations over and over.

      That said, metroidvanias are my favorite videogame genre. I just had to accept that it’s okay to look up a guide or wiki before I get fully tilted.

    • WhiteBurrito@lemmy.world
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      3 days ago

      Have you played Chasm? It’s a metroidvania, nothing outside of the ordinary, but map is randomly generated, so you’re guaranteed to get lost lol

      • chonglibloodsport@lemmy.world
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        3 days ago

        Does it have an auto-map feature? That’s the biggest difference for me. I enjoy the newer MVs but the auto-map feature makes it impossible (for me) to get lost. I’m used to games without any kind of auto-map.

        Edit: I checked it out on steam. Looks really cool!