Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.
I think I’d put it this way - I like adventuring, exploring, and finding my way through an immersive world. I don’t like when I can’t seem to stumble into the exact right clue or secret passage or interactable and waste up to possibly hours scouring the same locations over and over.
That said, metroidvanias are my favorite videogame genre. I just had to accept that it’s okay to look up a guide or wiki before I get fully tilted.