check the community you’re posting in… aaaand then fuck right off…
Check the rulebook of the community you’re posting in.
check the community you’re posting in… aaaand then fuck right off…
Check the rulebook of the community you’re posting in.
What I’d like to see is for the “real” gamepad icon to broadly match the current one in color scheme and orientation.
Edit:
My attempt. It’s a simple color swap of https://github.com/KDE/breeze-icons/blob/559782c5f5b455646d6c012fe5717057d5eb7764/icons/devices/64/input-gaming.svg
The license requires the SVG source to be shared but for whatever reason Lemmy lets me select the SVG file in the upload picker but doesn’t then upload anything, so here it is:
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I can’t comment too deeply on consoles.
Then don’t.
Google suggests that it supports ray tracing.
Series S has raytracing support on paper (just as Steam Deck has) but the GPU is way too underpowered to actually use raytracing for anything.
So my point stands.
No, it doesn’t.
Stop expecting your 10 year old hardware to run new games indefinitely
Nobody said that. What can be expected is for Microsoft to ship the same performance profiles they enable for one of their platforms (Series S) on their other 1st party platform (Windows).
I especially fail to see the value to drive up obsolescence.
“Can’t afford an upgrade to a high-end PC? Buy one of our Xboxes.” --Microsoft
Shit moves on. Did you expect your 1060 card from 2016 to last indefinitely? How long did you expect developers to support 2 different lighting systems?
This as well as Indiana Jones are both 1st party games Microsoft which are also being released onto Xbox Series S. They are already supporting two different lighting systems because of that.
It’s not unreasonable to for paying customers to expect Microsoft to just ship the same performance profiles on their PC games.
What Microsoft is doing is not a technological move. It’s a desperate move to sell more Xboxes.
According to a few more open indie developers, there is a laborious verification process at Valve. I distinctly remember the developers of Selaco detailing their frustrations that they made a native SteamOS version of their game and because that one was somehow stuck at Valve in verification, Steam Deck even defaulted to the worse Windows version on Proton.
Sony: Uses unreal Engine in games like Days Gone.
Nintendo: Uses Unreal Engine in games like Yoshi’s Crafted World.
Microsoft: Uses Unreal Engine in games like Gears of War and even killed the whole Halo engine to switch over to UE.
So OF COURSE those are the good guys.