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Is it Valve to blame or the publisher for providing a different build of the game for Valve to test it?
According to a few more open indie developers, there is a laborious verification process at Valve. I distinctly remember the developers of Selaco detailing their frustrations that they made a native SteamOS version of their game and because that one was somehow stuck at Valve in verification, Steam Deck even defaulted to the worse Windows version on Proton.