• paultimate14@lemmy.world
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    9 days ago

    So I’ll admit that it has been a couple decades since I played RE2, but I think there is some room to evaluate what kind of experience players are looking to get from that game and question how much overlap there is with mobile device usage.

    When I think “mobile”, I think about games that I can play in a waiting room, on public transportation, in a break room at work, in a cafe between classes, etc. And I think about the games that work well in those situations. Turn-based puzzle games like Candy Crush or Sudoku. Idle games like Armory and Machine, Adventure Capitalist, Fallout Shelter, and Merchant. Even simple runner games.

    These games cannot consume all of your attention- you need to still have some awareness of when your break is over, your name is called, or you have reached your stop. You don’t have a ton of time to catch up on what you did previously. You don’t have 15 minutes to spend getting used to controls. You probably don’t have a controller with you. You can’t afford to get into a long cutscenes. You need to be ready to put the game down at any moment.

    So something like Resident Evil needs to be significantly re-designed to work. Horror in general is difficult because the player is probably in a well-lit room, possible with music playing, surrounded by other people having casual conversations. Resident Evil itself is particularly bad for this because it famously limits when and how much you can save. That whole system would need to be scrapped. We would need checkpoints at least every 15 minutes, probably more like 5. Any cutscenes need to be skippable and re-viewable from a menu.

    There are certainly other situations where I could see it working. A camping trip, a long plane ride or airport layover, killing a few hours at a hotel, etc. I could install an android version onto my NVIDIA Shield, and it might be possible to do similar with a GoogleTV, Fire stick, or Apple TV hardware, although I would speculate most smart TV hardware would probably be too weak to run (cloud could be an option, but that’s already failed pretty hard). It would be cool to be able to play it in any room or out on my porch instead of being tethered to a living room TV.

    The problem is those are incredibly niche use cases in comparison. I don’t think there is enough demand to justify Android and IOS ports. Other games sure- Pokemon would be perfect for mobile but Nintendo needs to keep it exclusive to their hardware to, well, sell their hardware. The Genesis classics are already on Android and a lot of them are great. But cinematic games designed around long play sessions just don’t translate well.

    • ampersandrew@lemmy.world
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      9 days ago

      On my Steam Deck, or if you prefer a Switch, any game is a mobile game. You can suspend and resume quite easily, and as long as you can do the same on a phone, it’ll fit that use case just as well. My mobile use case might be killing 15 minutes at the DMV, or it might be an hour long train ride. I’ll pick the right game for the job.