Excellent feature. One of the first things I check anyways when buying early access games is when the last news post was.

  • TyrianMollusk@lemm.ee
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    1 day ago

    Not charging until the game properly releases is normal. Most devs need to manage and deal with that, and beta testing used to be an expense on the devs. Now, the buyers are paying the devs to beta test, taking the project risk for the devs. Even if the system were free to both sides, it’s still beneficial to the devs, but without the corruption of thinking they should be making money during beta testing–money that they’ll happily keep as they walk away if their project fails to deliver what they sold.

    There’s a more fair solution out there than letting devs just sell their games before they finish.

    • Midnight Wolf@lemmy.world
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      1 day ago

      Normal is taking a publishers promises up the ass to fund the game. Granted if I see the next Need for Speed up on early access for $60 then yeah, I get what you are saying, but early access was made so small teams (or solo devs) can not starve while working on a passion project.

      A couple of games that come to mind are BeamNG, which only released on early access after 3 years in development (and offering the full game at a very low price); it’s still in development, almost 13 years so far, with regular updates. And Motor Town, which afaik is a team of two people, one making the world and the other doing everything else; they have been in development for 3 years now.

      An example of a successful game that started in early access and was finished is Wreckfest. It took something like 5 years. If I remember correctly they had to take a publishing deal midway through, which is unfortunate, but the finished project is great.

      Early access is an alternative way to stay afloat while making a game. At least, that’s how it should be. Everything in life has risks. Losing $10-20 after a year of playing a game in development just to have the dev croak, lose interest, change career paths… Isn’t that big of a deal. I’d much rather take that frustration and channel it to piece of shit publishers that axe games a few years after release, taking the full amount and running.

      • TyrianMollusk@lemm.ee
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        2 hours ago

        but early access was made so small teams (or solo devs) can not starve while working on a passion project.

        It was not. As I said, Valve specifically warns devs in their info docs not to use early access for the money, because it won’t profit. And that’s incredibly obvious to pretty much anyone given how hard it is for any released game to get attention on Steam, and that most people do–and should–avoid buying early access games. Early access money is a small slice of nothing.

        Yes, some devs still do it for money, despite all the evidence otherwise, but devs that go early access because they actually need the money to finish the game almost always fail their project, because that’s just a disastrously bad management choice.

        Early access was created for feedback and hype/community building. Being in early access for a year gives you 12 months paid testing/feedback and invested players already there on launch day for Steam metrics to count, 12mo of organic social media growth plus chances to catch some actual influencers and whatnot, etc. You’d never see that just dropping the game on release day, without a ton more money in advertisement. Early access is to give a game a chance for the most positive launch day it can manage, if devs make their customers happy and fix bugs.

        A project that needs early access money has already failed.