• inclementimmigrant@lemmy.worldOP
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      3 hours ago

      Wish more games would but that ship has long sailed unfortunately. I mean look at what the majority of gamers tolerate now.

        • FeelzGoodMan420@eviltoast.org
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          37 minutes ago

          Lol wut? No it’s not. That’s a ridiculous thing to say. Properly implemented RT is gorgeous and worlds ahead of rasterized lighting. Sure, some games have shit RT, but RT in general is not a money grab. That’s a dumb thing to say

          • Nik282000@lemmy.ca
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            1 hour ago

            Game engines don’t have to simulate sound pressure bouncing off surfaces to get good audio. They don’t have to simulate all the atoms in objects to get good physics. There’s no reason to have to simulate photons to get good lighting. This is a way to lower engine dev costs and push that cost onto the consumer.

            • orbitz@lemmy.ca
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              22 minutes ago

              I looks pretty when enabled, can you get Cyberpunks level of ray tracing visuals without it? Honest question, I thought that’s what made the game gorgeous, but if it’s possible without it why don’t know why some teams haven’t shown those results without it? And again I may have missed some games that do near equivalent without that feature.

            • FeelzGoodMan420@eviltoast.org
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              48 minutes ago

              You’re either not arguing in good faith or grossly misunderstanding why RT results in more realistic lighting. I suggest you read up on RT, how it works, and what it is supposed to be simulating.