• FeelzGoodMan420@eviltoast.org
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        2 hours ago

        Lol wut? No it’s not. That’s a ridiculous thing to say. Properly implemented RT is gorgeous and worlds ahead of rasterized lighting. Sure, some games have shit RT, but RT in general is not a money grab. That’s a dumb thing to say

        • Nik282000@lemmy.ca
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          3 hours ago

          Game engines don’t have to simulate sound pressure bouncing off surfaces to get good audio. They don’t have to simulate all the atoms in objects to get good physics. There’s no reason to have to simulate photons to get good lighting. This is a way to lower engine dev costs and push that cost onto the consumer.

          • Psythik@lemmy.world
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            49 minutes ago

            You’re forgetting about the #1 reason why Ray Tracing is so good: it saves hard drive space because you don’t need to pre-bake lighting, when it’s rendered in realtime. You should be a fan for that reason alone. Games have gotten too large.

          • FeelzGoodMan420@eviltoast.org
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            2 hours ago

            You’re either not arguing in good faith or grossly misunderstanding why RT results in more realistic lighting. I suggest you read up on RT, how it works, and what it is supposed to be simulating.

          • orbitz@lemmy.ca
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            1 hour ago

            I looks pretty when enabled, can you get Cyberpunks level of ray tracing visuals without it? Honest question, I thought that’s what made the game gorgeous, but if it’s possible without it why don’t know why some teams haven’t shown those results without it? And again I may have missed some games that do near equivalent without that feature.

            • circuitfarmer@lemmy.sdf.org
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              8 minutes ago

              Cyberpunk with RT off still looks damn good.

              Personally, if it’s between RT off and giving my money to a company normalizing lying to me, I’ll stick with RT off.