tiramichu@lemm.eetoGames@sh.itjust.works•Spending on physical video game software in the US has been cut in more than half since 2021 and is now more than 85% below its 2008 peak.English
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5 days agoExactly according to plan.
When someone buys a used physical game, publishers don’t get any of that money, and the publishers want that money.
Digital-only is how they get it.
> Look inside
> NFTs