If you have different threat models for different data, then you should enumerate them and work through each.
If you have different threat models for different data, then you should enumerate them and work through each.
First of all, figure out your threat model. What data are you trying to keep secret from Facebook? What will happen to you if Facebook gets that data? What lengths are reasonable to prevent that outcome?
Then figure out how to consistently prevent that data from leaking.
I don’t want Facebook knowing my address, name, age, and face - basically I don’t want to be doxxed. I’m not willing to go through the effort of hiding my IP, so I’m willing to give up on that, but the others are easy enough to lie about.
It looks like The Finals doesn’t, but I think most other games do.
I mashed the keyboard.
Communities can have different types of content in them. For example, the Cyberpunk ttrpg community could have a tag for each version of the game. Users could filter on the versions they are interested in.
@[email protected] is having a hard time getting it to work. They’re probably an average user, so other average users will probably have issues as well.
The statements about usability and monetization hold true: if the free platform is harder to use, or it breaks business models that attract users then it will fail.
C) it’s functionally equivalent to the commercial service
D) influencers who can monetize commercial platforms can also monetize this platform - otherwise the big accounts won’t move over, nor will their followers.
Most people use computers as tools, and just want to hang with their friends or get a dopamine hit. Platforms like Mastodon don’t quite fit the bill so they fail to gain traction.
I’m not sure if you’re including consumers in this. I have a gaming PC. When I get a message that friends are looking for a game, I want it to be on immediately so I can play.
Am I willing to do something about that? Like get a better drive, finally upgrade to UEFI, etc? No. But I want fast.
Twitter is very friendly to influencers because it automatically boosts popular posts and hashtags. Mastodon doesn’t by design, so they’re gonna have a much, much harder time there.
That’s an okay decision to take, but it makes it hard to grow the network because there’s a lower financial incentive.
I DM’d a group that tried to optimize every situation, and every turn off combat. That’s okay as long as it stays fun, but once they start spinning their wheels, or one player turns combat into a slog, then I take measures.
Outside of combat, that means the real world keeps ticking along. Usually that just means NPCs ask the PCs to stop blocking the street, or a beggar starts asking for money, or the person they’re chasing fades further into the distance.
Combat in 5e can be a slog (even with the usual DM busywork), so I’ll give players a visual countdown and then move their turn to after the next character in initiative order. As soon as they start doing something, I stop, but I want to set the expectation that this is a high stakes scenario and they need to keep up with the pacing.
I’ve spoken with my players and they’re cool with it.
That’s some fine error correction.
Fey with benefits
I hope she has a backup somewhere.
Damn murderhobos.