Currently the most popular gpu according to the steam survey is a 3060. That plays the only other mandatory RT game, indiana jones, at 60fps on high. A 2080 can play on low at 50.
Currently the most popular gpu according to the steam survey is a 3060. That plays the only other mandatory RT game, indiana jones, at 60fps on high. A 2080 can play on low at 50.
The first ray tracing GPU came out 7 years ago (rtx 2080), eternal came out in 2020. In 2013, the top card was a gtx 680. Eternal lists it’s minimum specs as a 1050ti and from some quick google people trying to run on a 680 are getting sub 30fps on low. Of course just supporting ray tracing doesn’t mean it will actually be playable, but indiana jones (the only released game that requires RT today) seems to get 50fps on low with 2080s.
Fwiw a few 2080 supers are going for sub 50 bucks on my local buy and sell groups.
I can’t think of a game that doesn’t have it, unless you mean for your teammates and opponents? That seems like an obvious way to reduce toxicity, and avoid giving info to people trying to DDOS their opponents. Modern games you don’t need to lead or trail your shots based on latency, if it hits on the shooters screen it will hit. this is often called “favour the shooter”.
A big part of why it doesn’t have as big a visual impact is because scenes have to be designed to be acceptable without ray tracing. Not only that but with mandatory ray tracing mechanics that are reliant on RT can be implemented.
The opening of Indiana jones has quite a lot that isn’t possible traditionally and looks pretty awesome to my eyes.