Your same source also includes charts of reports versus clearance rates (i.e. arrests and prosecution) of all types of crime categories.
https://cde.ucr.cjis.gov/LATEST/webapp/#/pages/explorer/crime/crime-trend
Compare how high the grey line (prosecutions) is compared to the reports (blue line) for:
- Drugs
- Shoplifting
- Bribery
- Prostitution
Versus, say,
- Motor vehicle theft (just to name an example for no reason at all)
- Burglary
- Destruction of Property/Vandalism
- Credit Card Fraud
- Theft From Motor Vehicle
- Larceny
- Rape
The clearance rate for shoplifting is higher than rape.
More shoplifters. Get prosecuted. Than rapists. What does that tell you about priorities? Think about it.
And here’s the thing with the Marauders, too. They were just in the wrong game.
If having to play silly distance and timing games with solitary enemies were Doom’s jam – If this were ever Doom’s jam – it would be one thing. But it’s not, and it never has been. The fuckers would fit right in the Dark Souls universe and nobody would even notice. But that’s just not how the rest of the game is structured.
The telltale heart thumping under the floorboard here is that the game feels the need to literally give you a popup that pauses the action the first time you encounter one for the explicit purpose of teaching you how to work the fight. If your mechanics are so non-discoverable that this is necessary, maybe that’s a clue that a stop and rethink is in order.
Doom Eternal was actually really bad at that across the board. You will recall that almost every new mechanic was preceded by an action stopping popup and in some cases an incongruous teleportation to a tutorial room to force-feed you the correct course of action (and the only correct course of action, which is my other gripe) for that monster or situation. Very few of its mechanics beyond stick-shotgun-down-monster’s-throat-pull-trigger are organically discoverable, and even the ones that could have been aren’t because of the tutorial popups.
I guess at least you can turn them off… If you know about them in advance.