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Joined 2 years ago
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Cake day: June 14th, 2023

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  • You could probably 3d print a square or hex shaped thing that has a slot on one end to fit onto the stopper, which will give you a better angle to grip it, work it from side to side or twist it. Wood would be another easy material option to try to make a little tool out of.

    That said if it’s really stuck enough to break the handle, then you’re going to need a new one anyway, and at that point destructive measures and eventual replacement may be your only option. In this case you might try driving a long screw into it (pre-drilling a hole for the screw as necessary) or even some kind of hollow-wall anchor to give you a more secure attachment on the other side. If you have to destroy the whole thing to get it out of there, that’s an option too. As any mechanic with a blowtorch will tell you about a seized fastener, “it can’t be stuck if it’s liquid”


  • It’s not that weird. What they’re aiming to avoid is the situation where a developer does a bait-and-switch replacement of the original, advertised game concept to chase a new demographic with new money. If you have never experienced this, count yourself lucky. A shady developer can advertise/sell a great concept in some niche like a compelling roguelike, survival crafting game or even a cozy and artistic decorating game, and actually create a decent game with lots of potential… at first. And then when it’s collected a bunch of genuine good reviews and they realize either it’s harder than they thought to make, or it’s not making the cash flow they expected and not likely to, literally just replace the whole product, product page, everything with some generic shoot-em-up battle royale asset flip as an “upgrade” and alienate the early buyers to get a whole new audience to throw money at them until they realize the reviews are for what’s essentially a totally different game before it crashes into mostly-negative territory. You might not think something this egregious ever really happens, but it does, especially in the horrible land of Crowdfunding/Early Access.

    The first example I can remember that happened to me personally was called “Star Forge” not to be confused with the more recent board game adaption of the same name. The linked post is about the internal development drama behind the scenes, but the bait-and-switch bullshit happened years ago and it went sideways very quickly and was eventually pulled from the store never to be seen again.


  • Many, many big power-smoothing capacitors inside those jumping from 0 to 120V in a microsecond, that’s why. The better-smoothed the power supply, the more capacitors and the bigger the sparks tend to be, although some really high quality ones put most of them behind inrush-current limiters to reduce the sparking, but that can also marginally reduce efficiency. High power electronics are always a bit of a tradeoff. The problem is that capacitors charge and discharge almost instantly in most cases, and when empty they act like a short circuit until they’re filled, so they can create some pretty big sparks, even though the actual energy going in is minuscule by any reasonable measurement. It’s almost like a static shock, huge spark, tiny energy.

    Some motors will also spark badly when disconnected, but the reason is slightly different. They have a huge electromagnetic field which suddenly fills or collapses and that inductance in the coils can draw a lot of amps on startup and generate some pretty high voltages, more than enough to spark across the gap. Like the capacitors, they are very nearly a short circuit until they start moving.



  • No you can’t. You can lock yourself out, but a typical residential house built to code in North America has a latch handle that always turns from the inside, even when locked, and usually unlocks by doing so to prevent accidental lock-outs. And likewise if the door has a deadbolt, it must have a deadbolt with a handle on the inside. Most other kinds of locks are also easily accessible and removed by hand from the inside. The point is that they can’t require a key from the inside, because if you can’t find the key then you are locked inside and in thick smoke and fire that the key may be impossible to reach. If any egress door requires a key to unlock from the inside it is considered a serious fire hazard and will never pass a code inspection. (Of course, foolish people can still add them later but you can’t prevent stupid and it’s still a fire hazard not to mention impractical)

    These types of building code and fire code rules are typically written in blood. People have died because of this.