In a doom game ray tracing should not be used for registering hits, since most if not all of the projectiles are visible and fly slower than light.
In a doom game ray tracing should not be used for registering hits, since most if not all of the projectiles are visible and fly slower than light.
Yes, but the tech has not advanced that much since then. Also the game probably doesn’t look twice as good.
Tbh. the game needing 8 cores is the most outrageous of the list, but the ray tracing is a close second, since that could easily be toggleable.
I’ll chime in for the other commenter.
Having ray tracing be “a minimum requirement” is batshit insane. Just make it an option and don’t require it for everyone.
Ray tracing is not that widely available, so you shouldn’t just force it onto your whole player base.
And while this might not sound like an optimization thing, it really looks like they couldn’t be bothered to develop their game with and without the ray tracing features.
Edit: looking more into the numbers, they are all insane.
I don’t really play AAA titles nowadays, but this is aweful and far from optimized. Doom 2016 needed half of that for every single metric!
Maybe I wouldn’t, but I would definitely complain if this was a very new feature available in higher end GPUs.
DX12 is also software, it’s easily update able and modern hardware supports it.
But in the end I don’t give a fuck, since I just won’t play doom then.