Fuck Micro$oft

It’s time to switch to Linux! Because it’s free as in freedom.

  • Ganbat@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    I’ve been running Pop OS strictly for a few months now, but in terms of gaming, it just doesn’t quite feel like it’s quite there for me.

    Take Half-Life 2 for instance. Valve is one of the few devs/publishers actually making an effort with Linux, and it shows, but it still manages to be inferior.

    By default, it uses OpenGL, which is… a mess. Just plain a mess. It’s bad. Busted lighting, models look off, effects don’t draw right. This has no business being the default.

    So, command line options, turn on Vulkan. 1 billion times better. Looks right, feels right… crashes on boot occasionally… and the workshop uploader crashes too…

    Well, there’s always Proton, except… yeah, performance is decreased a bit. That’s nothing major here, but since I don’t have the best hardware, it becomes more of an issue with newer games. In regards to HL2, though, it also introduces microstuttering, which is absolutely a big deal.

    • wewbull@feddit.uk
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      You are talking about a game that was developed before Vulkan was a glint in Khronos’ eye.

      • Ganbat@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        That response doesn’t make any sense. You do know this game received a major update just last week and has native Vulkan support, right?

        • wewbull@feddit.uk
          link
          fedilink
          English
          arrow-up
          0
          arrow-down
          1
          ·
          2 months ago

          The graphics API isn’t something superficial. The source engine was designed from the ground up around APIs from 20 years ago. Any Vulkan adapter will be a bodge.