ALostInquirer@lemm.ee to Games@sh.itjust.worksEnglish · 23 hours agoWhat gameplay systems or game mechanics do you enjoy?message-squaremessage-square55fedilinkarrow-up146arrow-down10
arrow-up146arrow-down1message-squareWhat gameplay systems or game mechanics do you enjoy?ALostInquirer@lemm.ee to Games@sh.itjust.worksEnglish · 23 hours agomessage-square55fedilink
minus-squaredicksteele@lemm.eelinkfedilinkEnglisharrow-up2·8 hours agoI love fluid movement. Doing things in a state machine is usually the way to go in 2d platformers, which is what I mainly make. I like when your character can move around without issue, so double jump, sliding, rolling, attacking etc.
minus-squareripripripriprip@lemmy.worldlinkfedilinkEnglisharrow-up2·4 hours agoIn a broader sense, the best games are fun to simply exist in. Getting from point A to point B should be interesting from a movement perspective. Mario Odyssey is a great example. Just parkour’ing around is a blast. BotW has shield surfing and such. Lots of shooters have a bunny hop mechanic. Wave-dashing in Celeste. Etc etc.
I love fluid movement. Doing things in a state machine is usually the way to go in 2d platformers, which is what I mainly make. I like when your character can move around without issue, so double jump, sliding, rolling, attacking etc.
In a broader sense, the best games are fun to simply exist in. Getting from point A to point B should be interesting from a movement perspective.
Mario Odyssey is a great example. Just parkour’ing around is a blast.
BotW has shield surfing and such.
Lots of shooters have a bunny hop mechanic.
Wave-dashing in Celeste.
Etc etc.