A Fan Is Attempting to Port Celeste to the NES

A dedicated retro gamng fan named iProgramInCpp is successfully working on porting the beloved indie platformer Celeste to the Nintendo Entertainment System (NES). This endeavour showcases remarkable dedication and technical prowess as it aims to recreate Celeste’s critically acclaimed gameplay within the constraints of the 8-bit console.

The project features music contributions from talented chiptune artists livvy94, zeta0134, and Persune. Additionally, the developers of the Geometry Dash NES port, Famidash, have provided support. The demo for this port covers the first two chapters of Celeste, and has been released to coincide with the 7th anniversary since Celeste’s original release in 2018.

What You Should Expect From Celeste On NES

The demo offers an impressive glimpse into what the final product will look like. However, some aspects are still in development mode as the project is a work-in-progress. For instance, current versions lack background colours; instead utilizing solid black voids.

How To Contribute

iProgramInCpp is soliciting feedback for further improvements from both casual players and experts alike. Fans can either provide their input through its Discord server (link in the original article) or by contributing coding knowledge, particularly in 6502 assembly language.

How To Play The Demo

A GitHub link can be found in the original article.


How well do you think Celeste can be reproduced on the NES?

      • P03 Locke@lemmy.dbzer0.com
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        2 days ago

        They go after anybody that targets their IP. But, a port of a non-Nintendo game is probably going to stay under their radar.

        • TriflingToad@sh.itjust.works
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          16 hours ago

          IIRC if you use any proprietary code made by Nintendo they can possibly have legal action. there was one guy who was making Portal on the GameCube N64 and used some of Nintendos “libultra” and that opened him up to being sued.
          Valve DMCA’d the project as the legal equivalent of a ‘mercy kill’ which was controversial as some of their games stated off as fan mods and now they took down one.
          It does appear that some other people are trying to re-make it without nintinos code and valve hasn’t DMCA’d it https://github.com/mwpenny/portal64-still-alive

          • P03 Locke@lemmy.dbzer0.com
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            15 hours ago

            I’m not talking about what’s legally possible or not. Just what would probably keep them under the radar.

            Of course Nintendo is going to protect a library that isn’t publicly-available. That would be like releasing an computer emulator with the basic OS ROMs included. The emulation is legal. The code on the chips is not.