• Anahkiasen@lemmy.blahaj.zone
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        14 days ago

        Right?? That’s one of my favorite aspects, like there’s a weird bug and you can kind of backtrack what happened like “Oh I wasn’t supposed to jump out of the car I had to walk through the precise path, I missed the trigger or something I guess??”

  • hakunawazo@lemmy.world
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    14 days ago

    Show a man some bugs and he will be miserable for one day.
    Teach a man how to code bad and he will be miserable for his whole life.

  • A_Porcupine@lemmy.world
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    13 days ago

    As a software engineer, annoying bugs that should be so simple to fix are so frustrating! I wish I could just have a crack and fixing it myself!

    • r00ty@kbin.life
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      14 days ago

      In a professional sense my experience is that they’re more often the result of under-staffing and rigid, fixed release schedules.

        • r00ty@kbin.life
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          14 days ago

          Yeah, it shouldn’t happen in a release. But, if I had a penny for every time I’ve seen the last minute development that wasn’t tested yet and not even due for the current release squeezed in. I’d literally have a pound, or dollar or whatever else has 100 pennies in.

    • Scrubbles@poptalk.scrubbles.tech
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      14 days ago

      “wow, what director level ass pushed them so hard that they had to leave that bug in?”

      I think of the T-pose all the time in cyberpunk, that was a bug that was horrible but obviously it was tracked somewhere, and some director was like “it’s fine, ship it”