As I’ve noted before, if you think of dialogue like a roleplaying video game in which you have labeled options - you can choose the “friendly” response or the “neutral” response or the “antagonistic” response or whatever - it’s as if, in every situation, Vance chooses the “asshole” response.
As I’ve noted before, if you think of dialogue like a roleplaying video game in which you have labeled options - you can choose the “friendly” response or the “neutral” response or the “antagonistic” response or whatever - it’s as if, in every situation, Vance chooses the “asshole” response.