• MudMan@fedia.io
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    16 hours ago

    Definitely not. Both of the cards I tested have more than enough, but their behavior is completely different. The game does report on both consumption and requirements for VRAM based on visual settings and claims to have plenty on both.

    Plus if that was the case you’d see performance changes when choosing lower settings for texture size, texture filtering and shadow quality, and that’s not happening. Digital Foundry ran a check after I posted originally and noticed the issues seem to happen more noticeably when moving the camera quickly, which again points to texture streaming or decompression. That’d make some sense, and it would also explain why the one setting that has a significant impact on performance for me is switching to ultrawide letterboxed but lowering the resolution or increasing upscaling doesn’t have the same effect: wider FOV means less streaming less often. Plus it’s the first one of these that is fully open world (somehow), so that would also fit.

    It may not be that, though. Games are hard, and if they shipped this way it’s probably not trivial or hard to fix. We’ll see. They dropped a patch today, but it doesn’t seem to be targeting this, just some progression bugs.

    It’s a shame, the game itself is great if you have a PC that plays it well.