I have a player who is an experienced player. Our party consists of path of Devotion Paladin, Bladesinger Wizard (the player), Thief Rogue, College of Eloquence Bard, College of Whispers Bard, and Battle Master Fighter. It’s already a strong party and the two bards can throw a wrench in a lot of stuff.

My campaign is doing a time jump (homebrew) of 2-2.5 years following the end of Phandelver. The wizard (who is a Changeling) is asking if he can pick up the following rituals during this time jump:

  1. water breathing
  2. unseen servant
  3. tensers floating disk
  4. phantom steed
  5. magic mouth
  6. leonmunds tiny hut
  7. illusory script
  8. identify
  9. gentle repose
  10. find familiar
  11. detect magic
  12. comprehend languages
  13. augury
  14. alarm

My response to him was as follows:

“I want to be a yes DM, but also you’re so low of level that many of these will subvert a lot of potential enemy actions. It feels like a little too much utility for [level] 5. With two bards, it’s already ridiculous with what you all can get away with.”

I did say that I am willing to let him have a few though.

Am I being too strict? If not, how many would you allow?

  • WindyRebel@lemmy.worldOP
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    5 days ago

    Thank you. I love this response.

    His character is actually a long line of impersonators of a long dead elven wizard (although many don’t know he’s actually dead and the changelings have kept up the ruse that he’s alive). They are actually in debt to local politics and that’s part of why he adventures is to gain money sorely needed.

    I agree that his time would be taken up adventuring and his access to a wealth of spells would be limited. Even with the earnings they get from the Forge being restarted (but not quite fully operational) wouldn’t give enough to get all of those.