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Joined 9 months ago
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Cake day: April 24th, 2024

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  • A simplified explanation is:

    Bazzite itself is immutable, but then on top of that base layer, its a customized version of Fedora, via DistroBox, which itself mostly is mutable, and allows for you to set up other DistroBox instances pretty easily.

    Bazzite’s system updater utility updates both the underlying Bazzite core, and all of the DistroBox instances running on top of it.

    99.9 % of the time there is no reason to mess with the immutable core bazzite stuff, but the distrobox containers built on top of it? You can do whatever you want.

    Also if you do fuck up the Bazzite core, you can fairly easily roll it back and reset it without losing your existing files, without having to re-image the whole SteamDeck.

    As far as the non desktop mode, actual SteamDeck mode experience? Seems the same in terms of game performance, but it is easier to add things like DeckyLoader and EmuDeck and what not, as that base Fedora instance comes with a bunch of utilities that help you install and set them up.

    EDIT: I am almost certainly not 100% technically correct in some way here, but I think this is generally accurate.




  • My first guess was… huh, could it be a pulsar, a magnetar?

    And then:

    Astronomers hypothesize that the FRBs could be originating from two supernoir remnants, called neutron stars, that are merging or collapsing onto themselves, Shah said.

    Ah, ok, so I was on right track, powerful neutron stars having starquakes or colliding…

    I was wrong on the terminology though.

    Apparently neutron stars are not supernova remnants, but they are what’s left over after a particularily compelling detective story, like an extra galactic version of ‘Chinatown’ or something.

    Thanks for the clarification ABC!

    EDIT:

    I know someone can say I inspect element edited it, but I swear I didn’t.

    Can you even do that on mobile Firefox?




  • 35 yo autistic person here:

    I tend to ramble on and on when I am somewhat nervous, or excited and genuinely interested in someone or something, i’ll include too much detail that does eventually wrap around to connect to all the points I am trying to make, or story I’m trying to tell, but it can be laborious for a listener to make sense of.

    I will often interperet things people say so literally that I miss or forget the context that the conversation is taking place in which gives a word or phrase a specific meaning, and have to ask for clarification.

    Saying goodbye and ending a conversation is always either too long and drawn out, or abrupt and curt to the point of often being interpreted as rude, even though I don’t mean to be rude.

    I do not have a tendency to do a goddamned nazi salute unintentionally.

    Thats uh, a pretty unambiguous, obvious social ettiquette rule, pretty binary, pretty cut and dry.




  • Firstly, cats have a higher proportion of rods to cones when compared to human eyes, as well as a structure behind the retina called a tapetum lucidum, which reflects light back to their photoreceptors.

    This means they are better able to see differences between dark and light than we are, and in general are estimated to be able to see in brightness conditions about 6 times dimmer than what humans can see in.

    But the flipside to this is that, in general, they see less contrast between colors than we do.

    EDIT: And they can more easily be blinded by bright lights.

    (The tapetum lucidum is also what causes cats eyes to appear to shine or glow in low light conditions)

    Secondly, cats are are dichromatic, they have very low sensitivity to what we call red, so their perception or color is probably something akin to protonanopia in humans, though not as extreme.

    Cats basically percieve the world in what we would call muted tones of blues, yellows, greens and grays.

    EDIT: Just found this spectrum comparison, its probably better:

    Thirdly, cats visual range extends beyond the human visual range into UV. They can see all the way down to 320nm, human vision typically stops at about 400nm.

    This is why cats are often transfixed, looking at things that… don’t seem to be there. What they’re looking at does exist, it’s just that we can’t see it.

    This also means that they can see distinct color patterns in what we would basically just perceive as blue.

    Finally, they also have a 200 degree field of view, compared to a human’s 180, meaning they have superior peripheral vision.

    Their vision is much more sensitive to motion than humans, but they are also what we would basically call nearsighted, somewhere between 20/100 and 20/200, unable to clearly see things far away.


  • sp3ctr4l@lemmy.ziptoPC Gaming@lemmy.caRTX 50 series opinons?
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    21 days ago

    I hate it I hate it I hate it.

    This AI hallucinated frame crap is bullshit.

    Their own demos show things like the game is running at 30ish fps, but we are hallucinacting that up to 240!

    Ok…great.

    I will give you that that is wonderful for games that do not really depend on split second timing / hit detection and/or just have a pause function as part of normal gameplay.

    Strategy games, 4x, city/colony builders, old school turn based RPGs… slow paced third person or first person games…

    Sure, its a genuine benefit in these kinds of games.

    But anything that does involve split second timing?

    Shooters? ARPGs? Fighting games?

    Are these just… all going to be designed around the idea that actually your input just has a delay?

    That you’ll now be unable to figure out if you missed a shot or got shot from a guy behind a wall… due to network lag, or your own client rendering just lied to you?

    I am all onboard with intelligent upscaling of frames.

    If you can render natively at 5 or 10 or 15 % of the actual frame you see, and then upscale those frames and result in an actually higher true FPS?

    Awesome.

    But not predictive frame gen.